Kingdom Come Deliverance 2 replace 1.2 patch notes for enormous modding replace | Gaming | Entertainment | EUROtoday

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The extremely anticipated new Kingdom Come Deliverance 2 replace is out now on PS5, Xbox Series X and PC (by way of Steam).

Update 1.2 is a fully huge obtain, making tons of of fixes and gameplay tweaks throughout the board.

That’s on high of name new gameplay options, corresponding to modding for PC customers on Steam. Modding provides customers the flexibility to switch upwards of 300 totally different parts of the sport, together with the user-interface and fight.

Developer Warhorse clarify extra: “Dedicated Steam modding support has been introduced to Kingdom Come: Deliverance II.

“Incorporating key learnings from Kingdom Come: Deliverance this new suite of instruments presents higher accessibility and direct Steam Workshop integration.

“Players can modify over 300 elements of the game – from UI and combat mechanics to RPG elements and AI behaviour – allowing for anything from subtle tweaks to complete overhauls.”

As you possibly can see from the patch notes beneath, replace 1.2 additionally introduces the free Barber DLC, which lets customers customise Henry’s coiffure.

“The first of several planned Free DLC additions lets players take Henry to the barber shop to change his hairstyle and choose between a clean-shaven look or a more rugged appearance. Various facial hair options are also available, from designer stubble to a full beard. Whatever the choice, a fresh trim temporarily buffs Henry’s charisma, making him even more charming.”

You can try a choice of Kingdom Come Deliverance 2 replace 1.2 patch notes beneath. The full listing (which is just too massive for this web page) will be discovered on the sport’s web site.

Kingdom Come Deliverance 2 replace 1.2 patch notes…

Barber

– Introduced the barber characteristic. Check it out in Zhelejov and Kuttenberg!

Features

Achievements

– Adjusted the problem of sure ability checks in order that the participant can unlock the Close One achievement extra reliably.

– Fixed the problem the place the achievement The Lord Taketh Away would generally unlock with out assembly its circumstances.

Alchemy

– Improved lighting results.

– Improved decision of the hearth texture.

– Fixed pouring animation inflicting a flash.

– Fixed an incorrectly localised label within the listing of alchemy recipes.

Animals

– Improved dying animations and ragdoll for cows and bulls.

– Fixed some animal spawners not working accurately.

– Fixed reactions of hares to Mutt.

– Fixed random motion of animals and decreased the frequency of their turns.

Archery vary

– Arrows are actually re-equipped routinely after archery contest.

– Fixed the problem with the competitor NPCs generally ceasing to shoot.

Balancing

– Rebalanced how rapidly meals goes dangerous over time.

– Rebalanced armour sturdiness values; the sturdiness unfold is now wider, so smaller distinctions between armours are actually extra readable.

– Rebalanced the system for triggering a black-out from being drunk.

– Rebalanced stealth objects.

– Rebalanced the worth of meat and different objects lootable from animals.

– Rebalanced the problem of pickpocketing NPCs.

– Rebalanced the quantity of harm every armour layer receives.

– Rebalanced the affect of an merchandise’s high quality on its worth.

– Rebalanced the costs of horse tools.

– Rebalanced the costs and stats of jewelry.

– Rebalanced merchandise weights.

– Rebalanced consolation for finding out books in inns.

– Changed ranged weapons distribution inside outlets and different locations.

– Changed stats of the Gallant Huntsman’s Kit.

– Slightly improved loot from chests in some bandit camps.

– Lowered skill-teacher costs.

– Lowered the general worth of caravan chest contents.

– Made PLEARMS STROUNDER.

– Made shields cheaper.

– Increased the worth for which participant can promote herbs.

– Recalculated objects’ conspicuousness primarily based on their look.

– Fixed the wrong show of merchandise’s most charisma when the merchandise is soiled.

– Made a number of locks within the Trosky area simpler to permit for a smoother levelling curve.

– Made locks on chests containing largely meals simpler to lockpick.

– Adjusted lockpicking problem for some horse merchants’ chests.

– Fixed exploit with a restocking chest containing a Balanced Die.

– Fixed incorrect arrow injury values.

Blacksmithing

– Generally rebalanced the blacksmithing minigame.

– Improved visible indication of workpiece cooling.

– Added horseshoe recipes to varied retailers and places.

– Removed bezoar from alchemy and added it to blacksmithing.

– Fixed the alignment of semi-finished merchandise on the forge and anvil.

– Fixed the Knight’s sword recipe.

– Fixed difficulty with not with the ability to work together with blacksmiths who’re idling whereas participant is utilizing their smithery for the minigame.

Carts

– Increased the space at which the interactor for getting on carts is offered.

– Fixed participant generally spawning proper inside a cart when interacting with occasions near the Vidlak Pond.

– Fixed the problem with carts generally abandoning their invisible collision even after despawning.

– Fixed cartwheels not aligning with floor correctly.

– Fixed gamers generally randomly dying after dismounting a cart.

Combat

– Increased injury from hits from the multi-hit combos.

– Added correct facial animations for Henry through the mercy kill execution.

– Adjusted the animation of drawing a bow whereas shifting.

– Being hit will not interrupt the participant drawing a weapon.

– Adjusted the free assault animation used when holding a torch.

– Adjusted the animation of a canine attacking a goal that’s holding a ranged weapon.

– Improved animation for transitioning into aiming with the crossbow.

– Introduced a brief delay between melee attacking an opponent whereas not locked on to scale back the effectiveness of assault spamming.

– Adjusted the animation of the participant being pulled down from a horse in fight.

– Adjustments for few sound results corresponding to hits to the protect or firing of the crossbow.

– The participant is not capable of simply again away from attacking enemies, due to the slowdown impact throughout hit response.

– Improved the animation of NPCs taking pictures from a crossbow.

– Properly adjusted injury kind for grasp strikes when deciding between utilization of slash or stab injury worth.

– Adjusted injury of the higher grasp strike with shortsword and protect.

– Adjusted limits of the freelook characteristic in fight.

– Fixed numerous freezes following from inflicting huge mayhem in Kuttenberg.

– Fixed the problem with lacking audio responses for assaults and hits.

– Fixed points with disarming NPCs or participant once they have been presupposed to die from a clinch assault.

– Fixed an occasional infinite fader after being knocked to the bottom with low well being in a fist struggle.

– Fixed a difficulty with participant holding ranged weapon getting knocked again lengthy distances by unarmed enemies.

– Fixed the NPC logic of when to make use of a torch in unarmed fight.

– Fixed animation alignment whereas participant is backing up whereas blocking with protect.

– Fixed the problem with NPC’s additive animation for torch whereas combating with a canine or a wolf.

– Fixed generally lacking the chat choice to give up.

– Fixed digital camera points in unarmed struggle with canines/wolves.

– Fixed the problem with NPCs not dying correctly when operating away from participant and getting hit by the tackling assault.

– Fixed the problem with participant hanging the air in a sequence of assaults throughout clinch if the enemy will get killed by the primary strike.

– Fixed some battle cries not being performed correctly throughout battles.

– Fixed NPCs being indecisive about bandaging themselves, combating, or operating away in fight.

– Fixed dying enemies nonetheless taking a look at their opponent.

– Fixed the problem with NPCs unreasonably pulling out ranged weapons in melee fight.

– Fixed the participant with the ability to interrupt weapon drawing animation of NPCs indefinitely by their assaults.

– Fixed audio for fight clinches.

– Fixed lacking sound whereas parrying an assault from clinch.

– Fixed wolves and canines not transitioning into ragdoll correctly underneath sure circumstances.

– Fixed the problem with the participant with the ability to flip the digital camera 360° vertically whereas utilizing free look and holding block in fight.

Performance

– Generally improved efficiency and stability.

– Optimized Kuttenberg marketplaces for higher efficiency.

– Improved body price stability in battle components of quests.

– Optimised streaming of NPC visuals, particularly in Kuttenberg.

– Improved stage change period by over 15 seconds on common.

– Limited the variety of torches drawn by NPCs in massive skirmishes to enhance efficiency.

– Fixed late recreation stutter in Kuttenberg on account of numerous popularity issues.

Photo mode

– Changed controls for opening Photo Mode on controllers.

– Fixed controller vibrations persisting when opening Photo Mode whereas utilizing the grindstone.

Platform-specific fixes

– PC/PS5 – Fixed adaptive triggers on the DualSense controller generally not working correctly.

– PS5 – Fixed audio stuttering when enjoying with headphones linked to a controller.

– PS5: The Media button not pauses the sport.

– PS5 – Fixed visible artifacts within the sky when objects have been near the digital camera.

– Steam Deck – Fixed incorrect button prompts.

– Windows – Added enabling/disabling Audio enhancements straight from major menu.

– Windows – Fixed the keyboard enter generally getting caught after system locale change.

– Xbox – Fixed controller generally disconnecting earlier than initialization.

– Xbox – Fixed generally incorrectly unlocking preorder rewards or season-pass rewards.

– Xbox – Fixed stock icons generally being blurry on Xbox Series S.

https://www.express.co.uk/entertainment/gaming/2026901/kingdom-come-deliverance-2-update-12-patch-notes-modding