Path of Exile 2 patch notes – Massive modifications come to POE endgame | Gaming | Entertainment | EUROtoday

Path of Exile 2 followers are about to be handled to an enormous new replace on PC (by way of Steam), PS5 and Xbox Series X.

Since launching earlier this month, developer Grinding Gear Games has been gathering suggestions on the early entry recreation.

The developer has used a few of this suggestions to place collectively a giant new replace that is rolling out to followers quickly.

As you possibly can see from the patch notes additional down the web page, the replace provides new gameplay options, makes stability modifications to monsters and characters, and improves the endgame.

According to Grinding Gear Games, the modifications to the endgame ought to end in an expertise that’s “much more survivable than before”.

Having already nerfed some overpowered talents, the subsequent job is to spice up some expertise which might be underpowered.

This consists of enhancements to Rolling Slam and all Shield Skills within the Mace part, in addition to a lift to varied Bow Skills, particularly the abilities used to generate Frenzy Charges.

The developer has additionally added two new Supports and eliminated or lessened the penalties on many others.

If you need to strive Path of Exile 2 for your self, you possibly can pay for early entry on PlayStation, Xbox and Steam.

The Path of Exile 2 Early Access Supporter Pack is out there for £23.99 on consoles and £23.93 on Steam.

In addition to early entry, the Supporter Pack additionally comes with 300 Points, which can be utilized to buy in-game cosmetics.

Fans may also buy the Lord of Ogham Founder’s Pack for £44.99, or the King of the Faridun pack for £79.99.

Path of Exile 2 December patch notes…

Gameplay Features

• Fast-travel between Checkpoints inside an space

– Also extra checkpoints in any respect entrances and exits to areas

• Passive Point respeccing cheaper particularly at larger ranges.

– This ought to usually end in roughly 40-50% much less gold price for respeccing between the beginning and center of endgame

Trial of the Sekhemas

• Reworked how Honour Damage scales when in shut vary in Trial of the Sekhemas

• Honour Damage now scales down primarily based on distance to enemies

– When in shut vary you’ll take 35% much less Honour Damage, petering out as you might be additional away from Monsters.

• Fixed a bug the place Damage over Time was dealing thrice as a lot harm to Honour as meant

• Skitter Golems now not use primary assaults and as an alternative now simply explode.

• Serpent Clans burrow and ambush assault now has improved visible telegraphing and can’t be used from as far-off.

• Volcanoes created by Rattlecage’s Fissure Slam now final half the length.

Endgame and Monster Balance

• Maps now not have extra elemental resistance penalties inherently utilized at Tier 6 and Tier 11 or larger Maps.

– It is now constant throughout all the Endgame.

• Chaos Damage now additionally scales much less aggressively over the Endgame.

• Critical Strikes from monsters now deal 40% much less bonus Damage.

• Lowered the baseline monster density of Breach Encounters, primarily by decreasing the frequency of the “Elite” monsters showing.

• Disabled the Volatile Crystals Modifier, we’ll revisit this sooner or later pending telegraphing enhancements.

• Purple Explosives created by the Volatile Plants Modifier on Rare Monsters now deal considerably much less Damage.

• The Siphons Flask Charges Modifier on Monsters now drains ten-times much less Flask Charges per second.

Character and Item Balance

• We’ve made Charm Modifiers on Belts considerably extra widespread and now seem at a lot decrease ranges.

– The of Symbolism Modifier now seems from degree 23 onwards, and the of Inscription Modifier now seems from degree 64

• Electrocute is now 25% more durable to buildup. (But the Damage Penalty has been faraway from the Support Gem).

• Added a brand new Lightning Damage and Electrocute Cluster to the passive tree in between the Ranger and Monk sections.

• It is now harder to chain-freeze enemies by decreasing the quantity of Freeze Buildup utilized after a Freeze has been utilized.

• The Hunter’s Talisman Notable now grants +1 Charm Slot.

– The small passive expertise main as much as it now grant the stat it previously gave.

– The Charm helper textual content has been up to date to point that you just can not have greater than three Charm Slots unlocked, in order that we will add extra sources of it sooner or later.

Skill and Support Gem Balance

• Improvements to Rolling Slam and all Shield Skills within the Mace part.

• Improvements to varied Bow Skills, particularly the abilities used to generate Frenzy Charges.

• Improvements to Bone Spells and Chaos Damage over Time Spells within the Occult part.

• Improvements to varied Crossbow Skills, particularly these at larger Tiers.

• Improvements to a few of the underachieving Quarterstaff talents.

• Added the Tremors Support Gem. Which can be utilized to surrender to a number of extra Aftershocks to Skills, with a harm penalty.

• Added the Bidding Support Gem. Which can be utilized to offer extra harm to the Command Skills of Supported Minions.

• The Fire Exposure, Lightning Exposure and Cold Exposure Support Gems now not penalize Damage of Supported Skills.

– They now have a Mana Cost Multiplier of 120%.

• Skeletal Arsonists Spirit prices now match the opposite two Skeleton Mages, this could end in a slight lower within the variety of Arsonists at the next degree.

• A nerf to the harm over time element on very excessive ranges of Tornado and Vine Arrow.

– These have been by no means meant to be dealing harm themselves, however extra so act as a method for different expertise to propagate harm.

• Magnetic Salvo can now solely use your caught Lightning Arrows versus these created by your Party Members.

https://www.express.co.uk/entertainment/gaming/1989535/path-of-exile-2-patch-notes-poe-changes