Borderlands 4 DLC launch date, time and early patch notes for PC efficiency replace | Gaming | Entertainment | EUROtoday

Borderlands 4 DLC launches on March 26 (Image: 2K)

Borderlands 4 developer Gearbox is on the brink of launch the sport’s first main Story Pack DLC on PlayStation, Xbox and PC. Story Pack 1 – titled Mad Ellie and the Vault of the Damned – has a March 26 launch date and a 8pm GMT UK launch time. That’s 1pm PDT / 4pm EDT when you stay within the US, or 9pm CET for European gamers. The story DLC launches alongside replace 1.5, which have to be downloaded and put in even when you have not bought the Mad Ellie growth.

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The story DLC introduces a brand new Vault Hunter named C4SH the Rogue, who can be playable throughout your complete recreation.

That’s on high of the brand new Whispering Glacier map zone, which comes with a wide range of story missions, facet missions, actions, and collectibles.

Speaking of actions, you possibly can deal with two main boss fights, in addition to 16 mini-bosses, the brand new military of the DAHL Legion, Kraggons and Scavs.

There’s additionally a ton of latest cosmetics to unlock, together with two Vault Hunter Heads usable by all Vault Hunters, 4 Vault Hunter Skins, eight Vault Hunter Heads usable by C4SH, two Vault Hunter Bodies usable by C4SH, 4 Weapon Skins, 4 Vehicle Skins, three ECHO-4 Drone Skins and one ECHO-4 Frame.

C4SH the Rogue is a CasinoBot with a magical deck of playing cards that’s mentioned to imbue him with eldritch boons and misfortunes.

His Action Skills embody Cross-Fire, Sleight of Hand and Cleromancy, the latter of which sees C4SH spawn a Bone Totem that fights alongside him.

The companion replace additionally has the potential to enhance the PC model of the sport, which has acquired criticism for its efficiency.

According to Gearbox, followers can count on a 20% enhance in efficiency after downloading the 1.5 replace.

“The roughly 20% increase in average FPS comes from combined efforts focusing on GPU, CPU, and general efficiency, with the Optimisation Team identifying specific refinements to improve performance without being too noticeable in terms of visual fidelity,” Gearbox explains.

“In addition to improving average FPS, we reduced stutters, improving the 1% and 0.1% lows in frame rate. These are the bottom 1% and 0.1% of frames generated during our benchmark test and are indicators of frame stability. The closer these numbers are to the average FPS, the smoother and more responsive the game will feel, reducing stutters and hitches.

“Hitching is among the many high challenges impacting efficiency, as a stuttering body charge can actually take you out of the motion. We decreased hitching by refining our PSO (Pipeline State Objects) course of to keep away from overloading the sport system with too many results.”

Gearbox can even enhance PC efficiency by trimming polygon counts for sure results and by refining issues like Cryo injury results, collision physics, and fabric simulation.

https://www.express.co.uk/entertainment/gaming/2186702/borderlands-4-dlc-release-date-time-patch-notes-pc-performance